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Select Add Default Preset and select a default type. Open the Preset Manager by choosing Edit > Project Settings, and selecting the Preset Manager. If you don’t already have a Preset in your project to use for default settings, create one. To specify a Preset to use for default settings in the Preset Manager: If you choose Importer or Component, select the type of asset importer or component you want to create a Preset for. More info See in Glossary, or ScriptableObject) to add a Preset to. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. A GameObject can contain any number of components. Select this button choose the Importer, Component A functional part of a GameObject. If you want to only apply it to specific components or asset types, use the Filter field to define when to apply the Preset.
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By default, a Preset applies to all components or asset importers of that Preset type once you create it. Use the Preset field to set the Preset you want to use. Use the Filter field to define which components or importers the Preset is applied to. Preset Manager reference Preset Manager window Property In addition to using default Presets when creating new components and importing Assets, Unity applies default Presets when you use the Reset command in the Component Context Menu in the Inspector window. Note: You cannot set the default properties for Project settings, Preferences settings, or native Assets such as Materials, Animations, or SpriteSheets.
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The default Presets you define override Unity’s default settings. More info See in Glossary > Preset Manager) that allows you to manage custom Presets you create to specify default properties when you add a component to a GameObject or a new Asset to your project. The Preset Manager is a window in Project Settings (menu: Edit > Project Settings A broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave.